setUnitTrait: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(added UAVHacker trait (tested and works in 1.58))
No edit summary
Line 36: Line 36:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on April 27, 2016 - 18:12 (UTC)</dd>
<dt class="note">[[User:Revo|Revo]]</dt>
<dd class="note">
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 20:12, 27 April 2016

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

medic (bool)
engineer (bool)
explosiveSpecialist (bool)
UAVHacker (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Notes

Bottom Section

Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.