setVehicleCargo: Difference between revisions

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| vehicle setVehicleCargo cargo |= Syntax
| vehicle [[setVehicleCargo]] cargo |= Syntax


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] - vehicle carrying cargo |= Parameter 1


|p2=  cargo: [[Object]] |= Parameter 2
|p2=  cargo: [[Object]] - cargo to put in vehicle |= Parameter 2


| [[Boolean]] - whether the vehicle was able to be loaded |= Return Value
| [[Boolean]] - whether the vehicle was able to be loaded |= Return Value

Revision as of 10:02, 25 October 2018

Hover & click on the images for description

Description

Description:
Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleCargo cargo
Parameters:
vehicle: Object - vehicle carrying cargo
cargo: Object - cargo to put in vehicle
Return Value:
Boolean - whether the vehicle was able to be loaded

Examples

Example 1:
Blackfish with no vehicle cargo loaded _success = blackfish setVehicleCargo offroad; //true
Example 2:
Blackfish with full cargo already loaded _success = blackfish setVehicleCargo offroad; //false
Example 3:
Unload specific loaded vehicle _success = objNull setVehicleCargo offroad;
Example 4:
Unload all vehicles _success = blackfish setVehicleCargo objNull;

Additional Information

See also:
Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled

Notes

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Only post proven facts here! Add Note

Bottom Section

Posted on July 4, 2016 - 18:46 (UTC)
ImperialAlex
From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"