setVehicleCargo: Difference between revisions

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| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.  Can also be used to unload a specific loaded vehicle or all loaded vehicles. |= Description
| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.  Can also be used to unload a specific loaded vehicle or all loaded vehicles. |DESCRIPTION=
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| vehicle [[setVehicleCargo]] cargo |= Syntax
| vehicle [[setVehicleCargo]] cargo |SYNTAX=


|p1= vehicle: [[Object]] - vehicle carrying cargo |= Parameter 1
|p1= vehicle: [[Object]] - vehicle carrying cargo |PARAMETER1=


|p2=  cargo: [[Object]] - cargo to put in vehicle |= Parameter 2
|p2=  cargo: [[Object]] - cargo to put in vehicle |PARAMETER2=


| [[Boolean]] - whether the vehicle was able to be loaded |= Return Value
| [[Boolean]] - whether the vehicle was able to be loaded |RETURNVALUE=
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|x1= Blackfish with no vehicle cargo loaded
|x1= Blackfish with no vehicle cargo loaded
<code>_success = blackfish [[setVehicleCargo]] offroad; //true
<code>_success = blackfish [[setVehicleCargo]] offroad; //true
</code> |= Example 1
</code> |EXAMPLE1=
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|x2= Blackfish with full cargo already loaded
|x2= Blackfish with full cargo already loaded
<code>_success = blackfish [[setVehicleCargo]] offroad; //false
<code>_success = blackfish [[setVehicleCargo]] offroad; //false
</code> |= Example 2
</code> |EXAMPLE2=
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|x3= Unload specific loaded vehicle
|x3= Unload specific loaded vehicle
<code>_success = [[objNull]] [[setVehicleCargo]] offroad;  
<code>_success = [[objNull]] [[setVehicleCargo]] offroad;  
</code> |= Example 3
</code> |EXAMPLE3=
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|x4= Unload all vehicles
|x4= Unload all vehicles
<code>_success = blackfish [[setVehicleCargo]] [[objNull]];
<code>_success = blackfish [[setVehicleCargo]] [[objNull]];
</code> |= Example 4
</code> |EXAMPLE4=
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|mp= - |= Multiplayer Behaviour
|mp= - |= Multiplayer Behaviour


| [[Arma_3_Vehicle_in_Vehicle_Transport| Vehicle in Vehicle Transport ]] [[canVehicleCargo]] [[enableVehicleCargo]] [[getVehicleCargo]] [[isVehicleCargo]] [[vehicleCargoEnabled]] |= See Also
| [[Arma_3_Vehicle_in_Vehicle_Transport| Vehicle in Vehicle Transport ]] [[canVehicleCargo]] [[enableVehicleCargo]] [[getVehicleCargo]] [[isVehicleCargo]] [[vehicleCargoEnabled]] |SEEALSO=


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Revision as of 15:48, 7 April 2019

Hover & click on the images for description

Description

Description:
Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleCargo cargo
Parameters:
vehicle: Object - vehicle carrying cargo
cargo: Object - cargo to put in vehicle
Return Value:
Boolean - whether the vehicle was able to be loaded

Examples

Example 1:
Blackfish with no vehicle cargo loaded _success = blackfish setVehicleCargo offroad; //true
Example 2:
Blackfish with full cargo already loaded _success = blackfish setVehicleCargo offroad; //false
Example 3:
Unload specific loaded vehicle _success = objNull setVehicleCargo offroad;
Example 4:
Unload all vehicles _success = blackfish setVehicleCargo objNull;

Additional Information

See also:
Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled

Notes

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Bottom Section

Posted on July 4, 2016 - 18:46 (UTC)
ImperialAlex
From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"