setVehicleCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(Added unloading examples per https://forums.bistudio.com/topic/191678-vehicle-in-vehicle-transport-feedback/page-5#entry3056397)
Line 6: Line 6:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. |= Description
| Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded.  Can also be used to unload a specific loaded vehicle or all loaded vehicles. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 26: Line 26:
<code>_success = blackfish setVehicleCargo offroad; //false
<code>_success = blackfish setVehicleCargo offroad; //false
</code> |= Example 2
</code> |= Example 2
__________________________
|x3= Unload specific loaded vehicle
<code>_success = objNull setVehicleCargo offroad;
</code> |= Example 3
____________________________________________________________________________________________
____________________________________________________________________________________________
|x4= Unload all vehicles
<code>_success = blackfish setVehicleCargo objNull;
</code> |= Example 4
__________________________________________________________________


|mp= - |= Multiplayer Behaviour
|mp= - |= Multiplayer Behaviour

Revision as of 21:09, 4 July 2016

Hover & click on the images for description

Description

Description:
Load cargo vehicle inside vehicle if possible, returns bool based on whether the vehicle was able to be loaded. Can also be used to unload a specific loaded vehicle or all loaded vehicles.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleCargo cargo
Parameters:
vehicle: Object
cargo: Object
Return Value:
Boolean - whether the vehicle was able to be loaded

Examples

Example 1:
Blackfish with no vehicle cargo loaded _success = blackfish setVehicleCargo offroad; //true
Example 2:
Blackfish with full cargo already loaded _success = blackfish setVehicleCargo offroad; //false
Example 3:
Unload specific loaded vehicle _success = objNull setVehicleCargo offroad;
Example 4:
Unload all vehicles _success = blackfish setVehicleCargo objNull;

Additional Information

See also:
Vehicle in Vehicle Transport canVehicleCargo enableVehicleCargo getVehicleCargo isVehicleCargo vehicleCargoEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on July 4, 2016 - 18:46 (UTC)
ImperialAlex
From biforums: "objnull setVehicleCargo cargo vehicle - will unload specific loaded vehicle" and "transporting vehicle setVehicleCargo objnul - unload all vehicles"