setVehicleRadar: Difference between revisions

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| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]] |= See also
| [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]], [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]], [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]], [[ReportRemoteTarget]] |= See also


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Revision as of 15:53, 25 February 2017

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.70|1.70]]
Hover & click on the images for description

Description

Description:
Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setVehicleRadar rules
Parameters:
vehicle: Object - an AI-controlled vehicle
rules: Number - a flag, 0 - automatic, 1 - forced on, 2 - forced off
Return Value:
Nothing

Examples

Example 1:
BIS_Tank setVehicleRadar 1;

Additional Information

See also:
vehicleReportRemoteTargetssetVehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionReportRemoteTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.70]][[ Category: arma3dev: New Scripting Commands | SETVEHICLERADAR]][[ Category: arma3dev: Scripting Commands | SETVEHICLERADAR]]

Notes

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