setWaypointCombatMode: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1


|1.00
|version1= 1.00
 
|game2= arma2
 
|version2= 1.00
 
|game3= arma2oa
 
|version3= 1.51
 
|game4= tkoh
 
|version4= 1.00
 
|game5= arma3
 
|version5= 0.50


|gr1= Waypoints
|gr1= Waypoints


| The group combat mode is switched when the waypoint becomes active.
|descr= Changes a group's combat mode when the waypoint becomes active.
<br>
 
<br>
Possible mode values are:
Possible mode values are:
* '''"NO CHANGE"''' (No change)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|BLUE]]"''' (Never fire)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* '''"[[ArmA:_AI_Combat_Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will)


| waypoint '''setWaypointCombatMode''' mode
 
|s1= waypoint '''setWaypointCombatMode''' mode


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]


|p2= mode: [[String]]
|p2= mode: [[String]] -  Can be:
* '''"NO CHANGE"'''
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|BLUE]]"''' (Never fire)
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only)
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will)


| [[Nothing]]
|r1= [[Nothing]]
   
   
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code>
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code>


| [[Mission_Editor:_Waypoints#Combat_Mode|combat mode description]], [[ArmA:_AI_Combat_Modes|AI Combat Modes]], [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[waypointSpeed]]
| [[2D Editor: Waypoints#Combat_Mode|Combat Modes]] [[setWaypointBehaviour]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 00:20, 16 April 2021

Hover & click on the images for description

Description

Description:
Changes a group's combat mode when the waypoint becomes active. Possible mode values are:
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointCombatMode mode
Parameters:
waypoint: Array - format Waypoint
mode: String - Can be:
  • "NO CHANGE"
  • "BLUE" (Never fire)
  • "GREEN" (Hold fire - defend only)
  • "WHITE" (Hold fire, engage at will)
  • "YELLOW" (Fire at will)
  • "RED" (Fire at will, engage at will)
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointCombatMode "RED";

Additional Information

See also:
See also needed

Notes

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