synchronizeObjectsAdd: Difference between revisions

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|eff= global
|eff= global
|arg= global
|arg= global


Line 24: Line 25:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|p2= objects: [[Array]] - An array of objects
|p2= objects: [[Array]] - array of objects


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_acm = _groupLogic createUnit ["AmbientCombatManager", position [[player]],[],0,"NONE"];
|x1= <sqf>
_acm synchronizeObjectsAdd [<nowiki/>player<nowiki>]</nowiki>;</code>
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"];
_acm synchronizeObjectsAdd [player];
</sqf>


|seealso= [[synchronizeObjectsRemove]]
|seealso= [[synchronizeObjectsRemove]]
}}
}}

Latest revision as of 16:26, 13 May 2022

Hover & click on the images for description

Description

Description:
Add given objects to the unit's list of synchronized objects.
Groups:
Object Manipulation

Syntax

Syntax:
unit synchronizeObjectsAdd objects
Parameters:
unit: Object
objects: Array - array of objects
Return Value:
Nothing

Examples

Example 1:
_acm = _groupLogic createUnit ["AmbientCombatManager", position player, [], 0, "NONE"]; _acm synchronizeObjectsAdd [player];

Additional Information

See also:
synchronizeObjectsRemove

Notes

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