titleRsc: Difference between revisions

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m (Text replacement - "<dt class="note">'''\[\[.*\]\]'''" to "<dt class="note">$1")
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| [[titleRsc]] [text, type, speed, showInMap] |SYNTAX=


| '''titleRsc''' [text, type, speed, showInMap] |SYNTAX=
|p1= [text, type, speed]: [[Array]] |PARAMETER1=


|p1= [text, type, speed]: [[Array]] |PARAMETER1=
|p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.)|PARAMETER2=
|p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.)|PARAMETER2=
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER2=
 
|p4= speed (Optional): [[Number]] - Time in seconds to fade in resource. Default: -1 |PARAMETER3=
|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.|PARAMETER3=
|p5= showInMap (Optional): [[Boolean]] - [[false]] to hide the text when the map is opened. Default: [[true]]  |PARAMETER3=
 
|p4= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource |PARAMETER4=
 
|p5= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened. |PARAMETER5=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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| [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] |SEEALSO=
| [[titleText]], [[titleObj]], [[cutRsc]], [[allActiveTitleEffects]] |SEEALSO=
}}
}}


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<dd class="notedate">Posted on 30 Jun, 2008
<dd class="notedate">Posted on 30 Jun, 2008
<dt class="note">[[]]<dd class="note">
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]
<dd class="note">
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
Using [[titleRsc]] (unlike [[cutRsc]]) for a HUD will mean:
* the HUD will remain visible when you access the map and overlay it.<BR>
* the HUD will remain visible when you access the map and overlay it.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.


<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dd class="note">
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
</dd>


<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|TITLERSC]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|TITLERSC]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|TITLERSC]]
[[Category:Scripting Commands ArmA|TITLERSC]]
[[Category:Command_Group:_Interaction|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command Group: Interaction|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dd class="note">
In OFP/CWA any ''<x>''Rsc will hide all the elements of the HUD, including the map.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 19:19, 19 May 2020

Hover & click on the images for description

Description

Description:
Display a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Groups:
Uncategorised

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
[text, type, speed]: Array
text: String - the class name of the resource. ("Default" will remove the current resource.)
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
titleTexttitleObjcutRscallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.

Bottom Section