titleRsc: Difference between revisions

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<!-- Note Section BEGIN -->
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<dd class="notedate">Posted on 30 Jun, 2008</dd>
<dd class="notedate">Posted on 30 Jun, 2008</dd>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
<dt class="note">[[User:Dr_Eyeball|Dr_Eyeball]]</dt>
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* the HUD will remain visible when you access the map and overlay it.
* the HUD will remain visible when you access the map and overlay it.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
* using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
 
<dt><dt>
<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
<dd class="notedate">Posted on September 25, 2014 - 10:04 (UTC)</dd>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>
<dt class="note">[[User:Kenoxite|Kenoxite]]</dt>

Revision as of 01:27, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control

Syntax

Syntax:
Syntax needed
Parameters:
[text, type, speed]: Array
text: String - the class name of the resource. ("Default" will remove the current resource.)
type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
Return Value:
Return value needed

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
titleTexttitleObjcutRscallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.