titleRsc: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<!-- Note Section [A-Z]+ --> " to "")
m (formatting)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp


|1.00
|version1= 1.00
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= GUI Control
|gr1= GUI Control


| {{Feature|obsolete|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.|arma3|1.57}}
|eff= local
Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.


|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once.
{{Feature|arma3|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.|arma3|1.58}}


| [[titleRsc]] [text, type, speed, showInMap]
|s1= [[titleRsc]] [text, type, speed, showInMap]


|p1= [text, type, speed]: [[Array]]
|p1= text: [[String]] - The class name of the resource. ("Default" will remove the current resource.)


|p2= text: [[String]] - the class name of the resource. ("Default" will remove the current resource.)
|p2= type: [[String]] - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.


|p3= type: [[String]] one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values.
|p3= speed: [[Number]] - (Optional, default -1) Time in seconds to fade in resource


|p4= speed: [[Number]] - (Optional, default -1) time in seconds to fade in resource
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false||False]] to hide the text when the map is opened.


|p5= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false]] to hide the text when the map is opened.
|r1= [[Nothing]]
 
| [[Nothing]]
   
   
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code>
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code>
Line 46: Line 69:


</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 09:49, 6 April 2021

Hover & click on the images for description

Description

Description:
Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
Arma 3
Multiple layers and map overlays are possible with cutRsc which provides more options and handles layers better.
Groups:
GUI Control

Syntax

Syntax:
titleRsc [text, type, speed, showInMap]
Parameters:
text: String - The class name of the resource. ("Default" will remove the current resource.)
type: String - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
speed: Number - (Optional, default -1) Time in seconds to fade in resource
showInMap: Boolean - (Optional, default true) |False to hide the text when the map is opened.
Return Value:
Nothing

Examples

Example 1:
titleRsc ["BIS", "PLAIN"]

Additional Information

See also:
titleTexttitleObjcutRscallActiveTitleEffects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 30 Jun, 2008
Dr_Eyeball
Using titleRsc (unlike cutRsc) for a HUD will mean:
  • the HUD will remain visible when you access the map and overlay it.
  • using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
Posted on September 25, 2014 - 10:04 (UTC)
Kenoxite
In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.