unassignItem: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma3 |= Game name
|game1= arma3
|version1= 0.50


|0.50|= Game version
|arg= global
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|eff= global


| Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. |= Description
|gr1= Unit Inventory
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| unit '''unassignItem''' item |= Syntax
|descr= Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also [[unlinkItem]].


|p1= unit: [[Object]] |= PARAMETER1
|s1= unit [[unassignItem]] item


|p2= item: [[String]] |= PARAMETER2
|p1= unit: [[Object]]


| [[Nothing]] |= RETURNVALUE
|p2= item: [[String]]


|r1= [[Nothing]]


|x1= <code>bluforUnit [[unassignItem]] "NVGoggles";
|x1= <sqf>_bluforUnit unassignItem "NVGoggles";
bluforUnit [[removeItem]] "NVGoggles";
_bluforUnit removeItem "NVGoggles";
opforUnit [[unassignItem]] "NVGoggles_OPFOR";
_opforUnit unassignItem "NVGoggles_OPFOR";
opforUnit [[removeItem]] "NVGoggles_OPFOR";
_opforUnit removeItem "NVGoggles_OPFOR";
independentUnit [[unassignItem]] "NVGoggles_INDEP";
_independentUnit unassignItem "NVGoggles_INDEP";
independentUnit [[removeItem]] "NVGoggles_INDEP";</code>|= EXAMPLE1
_independentUnit removeItem "NVGoggles_INDEP";</sqf>


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|x2= <sqf>{
  _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed
} forEach allUnits;</sqf>


| [[assignItem]], [[addItem]], [[removeItem]], [[linkItem]], [[unlinkItem]], [[assignedItems]], [[removeAllAssignedItems]] |= SEEALSO
|seealso= [[assignItem]] [[addItem]] [[removeItem]] [[linkItem]] [[unlinkItem]] [[assignedItems]] [[removeAllAssignedItems]]
 
|  |= MPBEHAVIOUR
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 18:20, 9 April 2023

Hover & click on the images for description

Description

Description:
Unassigns existing item and tries to put it into inventory. If there is no space in inventory the item simply disappears. See also unlinkItem.
Groups:
Unit Inventory

Syntax

Syntax:
unit unassignItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
_bluforUnit unassignItem "NVGoggles"; _bluforUnit removeItem "NVGoggles"; _opforUnit unassignItem "NVGoggles_OPFOR"; _opforUnit removeItem "NVGoggles_OPFOR"; _independentUnit unassignItem "NVGoggles_INDEP"; _independentUnit removeItem "NVGoggles_INDEP";
Example 2:
{ _x unassignItem hmd _x; // Unassign (not remove) NVGs from all units. The class name of the NVG is not needed } forEach allUnits;

Additional Information

See also:
assignItem addItem removeItem linkItem unlinkItem assignedItems removeAllAssignedItems

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note