underwater: Difference between revisions

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(mystery revealed, it a mini sub command)
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<dd class="notedate">Posted on February 2, 2017 - 18:08 (UTC)</dd>
<dd class="notedate">Posted on February 2, 2017 - 18:08 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note"> This is still quite buggy and not always reliable. Code in Example 2 is a good alternative.
<dd class="note"> This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.
</dd>
</dd>
</dl>
</dl>
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Revision as of 01:41, 9 August 2019

Hover & click on the images for description

Description

Description:
Returns whether the object is fully underwater

This command works well with Arma 3 mini-submarines, which was the primary design goal most likely
Groups:
Uncategorised

Syntax

Syntax:
underwater object
Parameters:
object: Object - mini-submarine
Return Value:
Boolean - true if submerged

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.