vectorLinearConversion: Difference between revisions

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|seealso= [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[linearConversion]], [[bezierInterpolation]], [[matrixMultiply]], [[matrixTranspose]]
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{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Revision as of 10:28, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Vectors

Syntax

Syntax:
Syntax needed
Parameters:
[rangeFrom, rangeTo, rangeValue, vectorFrom, vectorTo, clip]: Array
rangeFrom: Number - start "from" range
rangeTo: Number - end "to" range
rangeValue: Number - variable range value
vectorFrom: Array - start "from" vector
vectorTo: Array - end "to" vector
clip (Optional): Boolean - if true, range value will be clipped to stay within "from" - "to" range. Default: false
Return Value:
Array - interpolated vector

Examples

Example 1:
vectorLinearConversion [0,1,0.5,[0,0,0],[25,50,100],false]; // [12.5,25,50]
Example 2:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],true]; // [25,50,100]
Example 3:
vectorLinearConversion [0,1,100,[0,0,0],[25,50,100],false]; // [2500,5000,10000]

Additional Information

See also:
linearConversionbezierInterpolationmatrixMultiplymatrixTranspose

Notes

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