vectorModelToWorld: Difference between revisions

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|p6=  |= Parameter 6
|p6=  |= Parameter 6
| [x, y, z]: [[Array]] - vector in world space |= Return Value
| [x, y, z]: [[Array]] - vector in world space |= Return Value
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotate according to the _airplane:  
|x1=Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
<code>_airplane vectorModelToWorld [0,-10,4];</code>|= Example 1
<code>_airplane vectorModelToWorld [0,-10,4];</code>|= Example 1
|[[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also
|[[addForce]], [[addTorque]], [[vectorModelToWorldVisual]], [[vectorWorldToModel]], [[vectorWorldToModelVisual]]|= See Also

Revision as of 14:29, 2 June 2017

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Description

Description:
Converts vector from model to world space.
Groups:
Uncategorised

Syntax

Syntax:
object vectorModelToWorld [x, y, z]
Parameters:
object: Object
[x, y, z]: Array - vector in model space
Return Value:
[x, y, z]: Array - vector in world space

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: _airplane vectorModelToWorld [0,-10,4];

Additional Information

See also:
addForceaddTorquevectorModelToWorldVisualvectorWorldToModelvectorWorldToModelVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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