vehicleRadio: Difference between revisions

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|x1= <code>_soldierOne [[vehicleRadio]] "messageOne";</code>
|x1= <code>_soldierOne [[vehicleRadio]] "messageOne";</code>
|x2= <code>[[player]] [[vehicleRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>
|x2= <code>[[player]] [[vehicleRadio]] [[configName]] [[selectRandom]] ("true" [[configClasses]] ([[configFile]] >> "CfgRadio"));</code>

Revision as of 21:22, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Radio and ChatSounds

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - unit to transmit
radioName: String - class name from CfgRadio
Return Value:
Return value needed

Examples

Example 1:
_soldierOne vehicleRadio "messageOne";
Example 2:
player vehicleRadio configName selectRandom ("true" configClasses (configFile >> "CfgRadio"));

Additional Information

See also:
sideRadiogroupRadiocustomRadiovehicleChatglobalRadiodirectSaycommandRadio

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 3, 2016 - 21:35 (UTC)
Killzone Kid
To transmit user custom sounds (see Multiplayer_Custom_Sounds_Tutorial), prefix the full filename including file extension with #. For example if there is a custom user sound file called MySound.ogg, to play it on the radio use: player vehicleRadio "#MySound.ogg";