velocityModelSpace: Difference between revisions

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<dd class="notedate">Posted on December 11, 2014 - 02:55 (UTC)</dd>
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
This function is useful for helicopters as it returns Z vector. More or less climb (+) ou descent (-) rate but:
As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, while climbing fast, peeling off in the sky!
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Revision as of 04:55, 11 December 2014

Hover & click on the images for description

Description

Description:
Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space.
Groups:
Uncategorised

Syntax

Syntax:
velocityModelSpace vehicle
Parameters:
vehicle: Object
Return Value:
Array

Examples

Example 1:
velocityModelSpace _chopper; comment "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";

Additional Information

See also:
velocity, setVelocity, setVelocityTransformation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 11, 2014 - 02:55 (UTC)
Pierre MGI
This function is useful for helicopters as it returns Z vector. More or less climb (+) ou descent (-) rate but: As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, while climbing fast, peeling off in the sky!