worldToModelVisual: Difference between revisions

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m (template:command argument fix)
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|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];
|x1= <code>_relPos = myObject [[worldToModelVisual]] [0,0,0];
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;
|x2= <code>_relPos = [[player]] [[worldToModelVisual]] [[position]] car;
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


|x3= <code>_relPos = car [[worldToModelVisual]] [12000,5000];
|x3= <code>_relPos = car [[worldToModelVisual]] [12000,5000];
</code>|= EXAMPLE1
</code>|EXAMPLE1=


|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |= Example 1
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |= Example 1

Revision as of 11:39, 7 April 2019

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000,5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

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Notes

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