worldToScreen: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma2 |Game name=
| arma2 |Game name=
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|gr1= Positions |GROUP1=
|gr1= Positions |GROUP1=
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| Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned. |DESCRIPTION=
| Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned. |DESCRIPTION=
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| [[worldToScreen]] position |SYNTAX=
| [[worldToScreen]] position |SYNTAX=
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|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2=
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> |EXAMPLE2=
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| [[screenToWorld]], [[SafeZone]]  |SEEALSO=
| [[screenToWorld]], [[SafeZone]]  |SEEALSO=

Revision as of 05:18, 17 January 2021

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position [x,y] (see SafeZone for more info) - [] if not on-screen

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

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