worldToScreen: Difference between revisions

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m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
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|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code>
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code>


| [[screenToWorld]], [[SafeZone]]
|seealso= [[screenToWorld]], [[SafeZone]]
}}
}}



Revision as of 01:13, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Positions

Syntax

Syntax:
Syntax needed
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Return value needed

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered