worldToScreen: Difference between revisions

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(format)
(z is not ignored, AGL is expected)
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| '''worldToScreen''' position |= Syntax
| '''worldToScreen''' position |= Syntax


|p1= position: [[Array]] - World position 2D [x,y] or 3D [x,y,z] (z is ignored) |= PARAMETER1  
|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] |= PARAMETER1  


| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |= RETURNVALUE  
| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) |= RETURNVALUE  

Revision as of 16:37, 13 August 2015

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position [x,y] (see SafeZone for more info)

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

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