ParticleShape – ArmA: Armed Assault
Shape names that can be used in conjunction with particle commands (e.g. drop).
Has to include the full path name when used in a command.
Shapes
Blood
- \Ca\Data\ParticleEffects\Blood\Blood.p3d
 
Cl_basic
- \Ca\Data\Cl_basic.p3d
 
Cl_fire
- \Ca\Data\Cl_fire
 
Cl_fired
- \Ca\Data\Cl_fired
 
Cl_water
- \Ca\Data\Cl_water
 
CloudletSand
- \Ca\Data\ParticleEffects\CloudletSand\CloudletSand.p3d
 
CloudletWater
- \Ca\Data\ParticleEffects\CloudletWater\CloudletWater.p3d
 
FireAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\FireAnim.p3d
 
kouleSvetlo
- \Ca\Data\kouleSvetlo
 
krater_po_kulce
- \Ca\Data\krater_po_kulce
 
missileSmoke
- \Ca\Data\missileSmoke
 
Pstone
- \Ca\Data\ParticleEffects\Pstone\Pstone.p3d
 
RainDrop
- \Ca\Data\RainDrop
 
RocketSmoke
- \Ca\Data\ParticleEffects\RocketSmoke\RocketSmoke.p3d
 
SmokeAnim
- \Ca\Data\ParticleEffects\FireAndSmokeAnim\SmokeAnim.p3d
 
SparksEffect
- \Ca\Data\ParticleEffects\SparksEffect\SparksEffect.p3d
 
WaterEffects
- \Ca\Data\ParticleEffects\Watereffects\WaterEffects.p3d
 
See Also
drop, setParticleCircle, setParticleParams, setParticleRandom, ParticleTemplates