BIS_fnc_planeEjectionFX
(Redirected from BIS fnc PlaneEjectionFX)
					
					
					Description
- Description:
 /* Author: Bravo Zero One development - John_Spartan Description: - This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured. - Function created to add FX (sound/particles) for ejection feature. Exucution: - Call from within the main ejection fnc (on demand). Example: [_plane, _ejectionSeat] spawn BIS_fnc_planeEjectionFX; Requirments: - Compatible ejector seat must have a hide animation for rocket motor flash and position for FX to be attached. (TO DO PARAMETARIZE) Inehector seats model.cfg class Animations { class Rocket_Flash_hide { type = "hide"; source = "user"; selection = "rocket_flash"; sourceAddress = "mirror"; minValue = -1.5; maxValue = 0; hideValue = 0.99; }; }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object 1: ejector seat/object Returns: nothing Result: Set of particle FX and sound FX will be aplied to ejection feature. */- Execution:
 - spawn
 - Groups:
 - Aircraft Functionality
 
Syntax
- Syntax:
 - [plane, ejectionSeat] spawn BIS_fnc_planeEjectionFX
 - Parameters:
 - plane: Object - vehicle with ejection system (plane part) set up in its config
 - ejectionSeat: Object - vehicle with ejection system (seat part) set up in its config
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
Notes
- 
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