From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- Displays or logs animation states:
- animChanged - when action is performed (only to debug.log)
 
- animDone - when animation chain that was started by action is finished (only to debug.log)
 
- animStateChanged - each animation state changes(debug.log + globalchat).
 
 
- Execution:
 
- call
 - Groups:
 
- Diagnostic
 
Syntax
- Syntax:
 
- [target] call BIS_fnc_diagAnim
 - Parameters:
 
- target: Object - (Optional, default player) - the unit whose animation should be logged
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- Diag functions
 
Notes
- 
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