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Description
- Description:
 
- RESpect - The Effective Calculation Process.
 
- Execution:
 
- call
 - Groups:
 
- Sides
 
Syntax
- Syntax:
 
- [mode, param1, param2, param3] call BIS_fnc_respect
 - Parameters:
 
- mode: String - case-sensitive, can be one of "SET", "ADD", "MODIFY", "KILLED"
 
- depending on mode:
- "SET" - set respect default values
 
- "ADD" - add respect values depending on global town respect
- param1: Object - unit to which is given respect from assigned town with random difference defined in third argument
 
- param2: Number - range of random difference
 
 
- "MODIFY" - change given respect value
- param1: Object - unit of which respect value will be changed
 
- param2: String - faction of which respect will be changed
 
- param3: String - code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2"
 
 
- "KILLED" - modify global town respect after civilian has been killed
 
 - Return Value:
 
- 
- "SET": Array with zero respect values  (if Object is passed as argument, 1 is on place of object's faction)
 
- "ADD": unit's respect values
 
- "MODIFY": modified respect value
 
- "KILLED": modified town respect value
 
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 
- addRating Ambient Civilians
 
Notes
- 
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