From Bohemia Interactive Community
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Description
- Description:
- Sets damage to HitPoint with dependency or not.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, hitPoint, damage, useDependency] call BIS_fnc_setHitPointDamage
- Parameters:
- object: Object - entity to which damage applies
- hitPoint: String - hitPoint to which damage applies
- damage: Number - amount of damage to apply
- useDependency: Boolean - (Optional, default true)
- true - distribute damage to dependent HitPoints as well
- false - apply damage to given HitPoint only
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setHitPointDamage
Notes
-
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