BIS_fnc_setTask
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Description
- Description:
- Set task parameters.
Create the task when it doesn't exist. - Execution:
- call
- Groups:
- Tasks
Syntax
- Syntax:
- [taskId, target, description, (destination, state, priority, showNotification, isGlobal, type, visibleIn3D)] call BIS_fnc_setTask
- Parameters:
- taskId:
String - Task ID
Array - In the format of [task ID, parent task ID] - target: Task owner(s)
Boolean - true to set task of all playable units
Object - set task of a specific object
Group - set tasks of all objects in the group
Side - set tasks of all objects of the given side
Array - collection of above types - description:
Array - Task description in the format ["description", "title", "marker"]
String - CfgTaskDescriptions class name, if empty string is used then CfgTaskDescriptions is searched for a class matching the tasks TaskID - destination (Optional): Task destination
Object
Array - either position in format [x,y,z], or [object,precision] as used by setSimpleTaskTarget command - state (Optional): Task state
String - can be one of following:
"CREATED"
"ASSIGNED"
"AUTOASSIGNED" ("ASSIGNED" when no task is assigned yet, otherwise "CREATED")
"SUCCEEDED"
"FAILED"
"CANCELED"
Boolean - true to set the task as current - priority (Optional): Number - priority. When a current task is completed, system select a next one with the larges priority >= 0
- showNotification (Optional): Boolean - true to show notification (default), false to disable it
- isGlobal (Optional): Boolean - true to set task globally (default), false to set it only locally
- type (Optional): String - task type from CfgTaskTypes, if not defined, type "" is being used
- visibleIn3D (Optional): Boolean - true to make task always visible in 3D (default: false)
- Return Value:
- String - task ID
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Task Framework
Notes
-
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