Rvmat File Format

From Bohemia Interactive Community

Rvmat files are the texture (material) files introduced with Armed Assault. Their syntax is similar to that of a config file.


Base Format

The minimum construct of an rvmat file is as below; however, it is recommended to use TexGen as described below to save on uvTransform declarations.

// rgba values being replaced by the value of your choice
ambient[] = { r, g, b, a };
diffuse[] = { r, g, b, a };
forcedDiffuse[] = { r, g, b, a };
emmisive[] = { r, g, b, a };
specular[] = { r, g, b, a };
specularPower = 64.0;
pixelShaderID = "Normal";
vertexShaderID = "BasicAlpha";

class Stage0
{
	texture = "#(rgb,8,8,3)color(0,0,1,1,SMDI)";
	// uvSource = "tex"; // default uvSource is "tex"
	filter = "Point";
};
// ...
class StageLast
{
	texture = "#(rgb,8,8,3)color(0,0,1,1,SMDI)";
	filter = "Point";
};

Values

  • ambient
  • diffuse
  • forcedDiffuse
  • emmisive
  • specular
  • specularPower
  • pixelShaderID
  • vertexShaderID

Stage

  • texture
  • uvSource
  • filter


TexGen Usage

TexGen usage prevents uvTransform to be redeclared in every stage.

ambient[] = { 1, 1, 1, 1 };
diffuse[] = { 1, 1, 1, 1 };
forcedDiffuse[] = { 0, 0, 0, 0 };
emmisive[] = { 0, 0, 1, 10 };
specular[] = { 1, 1, 1, 1 };
specularPower = 100;
pixelShaderID = "SuperExt";
vertexShaderID = "Super";

class TexGen0
{
	uvSource = "tex";
	class uvTransform
	{
		aside[] = { 1, 0, 0 };
		up[] = { 0, 1, 0 };
		dir[] = { 0, 0, 1 };
		pos[] = { 0, 0, 0 };
	};
};

class TexGen1
{
	uvSource = "none";
};

class Stage1
{
	texture = "z\wolf\addons\wolflogo\tex\wolflogo_nohq.paa";
	texGen = 0;
};
class Stage2
{
	texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
	texGen = 0;
};
class Stage3
{
	texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
	texGen = 0;
};
class Stage4
{
	texture = "z\wolf\addons\wolflogo\tex\wolflogo_as.paa";
	texGen = 0;
};
class Stage5
{
	texture = "z\wolf\addons\wolflogo\tex\wolflogo_smdi.paa";
	texGen = 0;
};
class Stage6
{
	texture = "#(ai,64,64,1)fresnel(1.29,0.01)";
	texGen = 1;
};
class Stage7
{
	texture = "a3\data_f\env_co.paa";
	texGen = 0;
};
class Stage8
{
	texture = "z\wolf\addons\wolflogo\tex\wolflogo_em.paa";
	texGen = 0;
};