ctrlSetFade

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Description

Description:
Sets wanted transparency for control animation. Requires ctrlCommit to commit changes. To hide or show a control instantly, use ctrlShow.
If there are multiple (interactable) controls on top of each other but the top-most control is faded using ctrlSetFade 1,

this control will interfere with other controls that were defined earlier and in the exact same position.

To counter that, the faded control must be disabled with ctrlEnable.
Problems:
Despite having fade = 1; in a control's config, ctrlFade will still report a fade of 0 - resulting in ctrlSetFade 0 doing nothing.
To counter that, first use ctrlSetFade 1, then ctrlCommit 0 to apply it, and only then ctrlSetFade can be used as usual.
Groups:
GUI Control

Syntax

Syntax:
controlName ctrlSetFade fade
Parameters:
controlName: Control
fade: Number
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetFade 1; _control ctrlCommit 5;

Additional Information

See also:
ctrlFade cutFadeOut ctrlCommit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Nelis.75733126 - c
Posted on Apr 16, 2024 - 21:10 (UTC)
in Arma 3 2.17, when ctrlSetFade is used on a CtrlToolbox or RscToolbox, it only has effect on the text of it.