preloadSound

From Bohemia Interactive Community
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Description

Description:
Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3 but might not be implemented in earlier Arma installments.
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
private _sounds = getArray (missionConfigFile >> "CfgSounds" >> "sounds"); waitUntil { _sounds findIf { !(preloadSound _x) } == -1 };

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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