From Bohemia Interactive Community
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Description
- Description:
- Sets debriefing title, text, subtitle, picture and background for a mission ending.
The end type could be the engine-defined ("CONTINUE", "KILLED", "LOSER", "END1", "END2", "END3", "END4", "END5", "END6"), config-defined (see CfgDebriefing) or, with an alternative syntax of this command, any String.
Given texts will be used to replace the corresponding texts on the debriefing screen.
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In order to benefit from alternative syntax functionality, there will have to be at least three arguments passed to the command; two arguments will trigger the old behaviour.

- Groups:
- Briefing
Syntax
- Syntax:
- endType setDebriefingText [title, description]
- Parameters:
- endType: String - engine type
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- Return Value:
- Nothing
- Syntax:
- endType setDebriefingText [title, description, subtitle, picture, background]
- Parameters:
- endType: String - any name
- title: String - title text on the debriefing screen
- description: String - description text on the debriefing screen
- subtitle: String - subtitle text on the debriefing screen (must be defined in order to trigger this syntax of the command)
- picture: String - (Optional) title picture
- background: String - (Optional) background picture
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- getDebriefingText disableDebriefingStats enableDebriefingStats endMission failMission missionEnd
Notes
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