setWeaponZeroing

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Sets zeroing of given weapon and muzzle for given unit or vehicle.
Groups:
Weapons

Syntax

Syntax:
object setWeaponZeroing [weaponClass, muzzleClass, zeroingIndex]
Parameters:
object: Object - unit or vehicle
weaponClass: String - class name of weapon
muzzleClass: String - class name of the muzzle
zeroingIndex: Number - zeroing index. See currentZeroing
Return Value:
Boolean - true if successful, otherwise false is returned (e.g. weapon, muzzle, or zeroing index is invalid)

Examples

Example 1:
player setWeaponZeroing ["arifle_MX_GL_F", "GL_3GL_F", 8]; // Set zeroing for underbarrel grenade launcher to 400m

Additional Information

See also:
currentZeroing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note