getUnitTrait: Difference between revisions
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| Gets the current value of a trait of the given unit. | | Gets the current value of a trait of the given unit. | ||
<br /><br /> | <br /><br /> | ||
Default traits are: | Default traits are: | ||
audibleCoef (scalar) | * audibleCoef (scalar) | ||
camouflageCoef (scalar) | * camouflageCoef (scalar) | ||
engineer (bool) | * engineer (bool) | ||
explosiveSpecialist (bool) | * explosiveSpecialist (bool) | ||
loadCoef (scalar) | * loadCoef (scalar) | ||
medic (bool) | * medic (bool) | ||
UAVHacker (bool) | * UAVHacker (bool) | ||
|= Description | |= Description | ||
|unit '''getUnitTrait''' skill_name |= Syntax | |unit '''getUnitTrait''' skill_name |= Syntax |
Revision as of 11:12, 2 August 2017
Description
- Description:
- Gets the current value of a trait of the given unit.
Default traits are:- audibleCoef (scalar)
- camouflageCoef (scalar)
- engineer (bool)
- explosiveSpecialist (bool)
- loadCoef (scalar)
- medic (bool)
- UAVHacker (bool)
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skill_name
- Parameters:
- Unit: Object
- skill_name: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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