ctrlSetTextColor: Difference between revisions
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When used on a [https://community.bistudio.com/wiki/DialogControls-ProgressBar RscProgress] control, remove the configured "texture" first. The two will affect each other. - Arma 3 v1.42 | When used on a [https://community.bistudio.com/wiki/DialogControls-ProgressBar RscProgress] control, remove the configured "texture" first. The two will affect each other. - Arma 3 v1.42 | ||
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<dd class="notedate">Posted on March 4, 2018 - 22:57 (UTC)</dd> | |||
<dt class="note">[[User:feint|feint]]</dt> | |||
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This command can be used to change the color of the light that is illuminating a texture in a display. By default, textures are lit with white light at 100% [1,1,1,1]; | |||
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Revision as of 00:57, 5 March 2018
Description
- Description:
- Sets text color of given control. Color is in format Color. As of Arma 3 v1.40 this command could also be used to change fill colour or the DialogControls-ProgressBar.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display ctrlSetTextColor color
- Parameters:
- display: Control
- color: Array
- Return Value:
- Nothing
Examples
- Example 1:
_control ctrlSetTextColor [1, 0, 0, 1]
Additional Information
- See also:
- ctrlSetText
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 10, 2015 - 06:47 (UTC)
- Fight9
- When used on a RscProgress control, remove the configured "texture" first. The two will affect each other. - Arma 3 v1.42
- Posted on March 4, 2018 - 22:57 (UTC)
- feint
- This command can be used to change the color of the light that is illuminating a texture in a display. By default, textures are lit with white light at 100% [1,1,1,1];