BIS fnc fps: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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|1.00|= Game version | |1.00|= Game version | ||
|eff= local|= Effect in MP | |||
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| | | Function to measure FPS. Spawns code running for given time and displays result on screen ''via'' [[titleText]], [[globalChat]] '''and''' [[diag_log]]. Variable '''BIS_fps_output''' is filled with diag_log content too. |= Description | ||
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| [duration, sceneId, startDelay] call [[BIS_fnc_fps]] |= Syntax | |||
|p1= duration: [[Number]] - the FPS test duration |= Parameter 1 | |||
| | |p2= sceneId: [[String]] - (Optional, default "") scene ID, used in outputs. Fills global variable '''currentScene''' |= Parameter 2 | ||
| | |p3= startDelay: [[Number]] - (Optional, default 0) delay before starting measurement |= Parameter 3 | ||
| |= Return value | | [[Script_(Handle)|Script handle]] |= Return value | ||
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|x1= <code></code> |= | |x1= <code>_scriptHandle = [10, "50 units on screen", 3] [[call]] [[BIS_fnc_fps]];</code> |= Example 1 | ||
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| |= See also | | [[diag_fps]], [[diag_fpsmin]], [[diag_frameno]], [[diag_tickTime]] |= See also | ||
}} | }} | ||
Revision as of 13:34, 17 May 2018
Description
- Description:
- Function to measure FPS. Spawns code running for given time and displays result on screen via titleText, globalChat and diag_log. Variable BIS_fps_output is filled with diag_log content too.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [duration, sceneId, startDelay] call BIS_fnc_fps
- Parameters:
- duration: Number - the FPS test duration
- sceneId: String - (Optional, default "") scene ID, used in outputs. Fills global variable currentScene
- startDelay: Number - (Optional, default 0) delay before starting measurement
- Return Value:
- Script handle
Examples
- Example 1:
_scriptHandle = [10, "50 units on screen", 3] call BIS_fnc_fps;
Additional Information
Notes
-
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