BIS fnc setServerVariable: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Set variable stored only on server. Clients can the download it using [[BIS_fnc_getServerVariable]]. Used when you want to share variables only to specific clients to prevent large traffic. |= Description | ||
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| [namespace, varName, value] call [[BIS_fnc_setServerVariable]] |= Syntax | |||
|p1= namespace: [[Namespace]] or [[Object]] or [[Group]] - (Optional, default [[missionNamespace]]) |= Parameter 1 | |||
|p2= varName: [[String]] - variable name |= Parameter 2 | |||
|p3= value: [[Anything]] - variable value |= Parameter 3 | |||
| [[Boolean]] - [[true]] when done |= Return value | |||
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| < | |x1= <code><nowiki>[</nowiki>[[nil]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |= Example 1 | ||
| | |x2= <code><nowiki>[</nowiki>[[player]], "playerHealth", [[damage]] [[player]]] [[call]] [[BIS_fnc_setServerVariable]];</code> |= Example 2 | ||
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| | | [[BIS_fnc_getServerVariable]], [[publicVariableServer]], [[publicVariableClient]] |= See also | ||
}} | }} | ||
Revision as of 08:18, 23 May 2018
Description
- Description:
- Set variable stored only on server. Clients can the download it using BIS_fnc_getServerVariable. Used when you want to share variables only to specific clients to prevent large traffic.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [namespace, varName, value] call BIS_fnc_setServerVariable
- Parameters:
- namespace: Namespace or Object or Group - (Optional, default missionNamespace)
- varName: String - variable name
- value: Anything - variable value
- Return Value:
- Boolean - true when done
Examples
- Example 1:
[nil, "playerHealth", damage player] call BIS_fnc_setServerVariable;
- Example 2:
[player, "playerHealth", damage player] call BIS_fnc_setServerVariable;
Additional Information
Notes
-
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