Tile - Custom Function List – Ylands
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[[Image:Ylands_Tile_-_Custom_instruction1.png]] | [[Image:Ylands_Tile_-_Custom_instruction1.png]] | ||
*Custom instruction is a sequence | *'''Custom''' instruction is a standalone '''sequence''' designed to perform a particular task and can be '''called''' from '''anywhere''' within the script of '''currently''' edited '''object'''. | ||
*Any '''instruction''' which does '''not''' return any '''value''' is called '''statement'''. | |||
*Any custom instruction consists of '''two parts''' - instruction '''definition''' and instruction '''call''' | |||
*'''Instruction definition''' | |||
**Defines '''parameters''' and '''contents''' of custom instruction. | |||
**It is standalone script block - '''does not snap''' with other blocks. | |||
**To create new custom instruction, simply place new block anywhere in the canvas. | |||
**Name and parameters of a instruction can be edited via context menu (right click on block). | |||
**Parameters work as [[Ylands Tile - Variable local|'''local''']] variables and can be used inside the custom instruction. | |||
**Custom instruction can be terminated at any point using [[Ylands Tile - Return|'''return''']] block. | |||
*'''Instruction call''' | |||
**Executes the custom instruction, with defined parameters. | |||
**Can be placed in any sequence as any other instruction. | |||
[[Image:Ylands_Tile_-_Custom_instruction2.png]] | |||
*Any '''Instruction''' which returns a '''value''' is called '''expression'''. | |||
*Expression '''definition''' work in '''same''' way as for '''statement''' instructions. | |||
*Instruction '''call''' has to be '''docked''' as '''input''' of another instruction as it would be a variable or literal. | |||
=Notes= | =Notes= | ||
*Custom instructions of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' and are available within the scope of whole game script. | *Custom instructions of [[Ylands Game logic - Global storage|'''Global Storage''']] are considered '''global''' and are available within the scope of whole game script. | ||
*Custom instructions of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' and are available within the scope of [[Ylands Tile - Storage owner literal|'''Storage Owner''']]. | *Custom instructions of [[Ylands Game logic - Entity storage|'''Entity Storage''']] are considered '''member''' and are available within the scope of [[Ylands Tile - Storage owner literal|'''Storage Owner''']]. | ||
*See also: *[[Ylands Tile - Return|'''Return''']] | |||
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{{Ylands scripting navbox}} | {{Ylands scripting navbox}} |
Revision as of 12:58, 13 December 2018
- Custom instruction is a standalone sequence designed to perform a particular task and can be called from anywhere within the script of currently edited object.
- Any instruction which does not return any value is called statement.
- Any custom instruction consists of two parts - instruction definition and instruction call
- Instruction definition
- Defines parameters and contents of custom instruction.
- It is standalone script block - does not snap with other blocks.
- To create new custom instruction, simply place new block anywhere in the canvas.
- Name and parameters of a instruction can be edited via context menu (right click on block).
- Parameters work as local variables and can be used inside the custom instruction.
- Custom instruction can be terminated at any point using return block.
- Instruction call
- Executes the custom instruction, with defined parameters.
- Can be placed in any sequence as any other instruction.
- Any Instruction which returns a value is called expression.
- Expression definition work in same way as for statement instructions.
- Instruction call has to be docked as input of another instruction as it would be a variable or literal.
Notes
- Custom instructions of Global Storage are considered global and are available within the scope of whole game script.
- Custom instructions of Entity Storage are considered member and are available within the scope of Storage Owner.
- See also: *Return