BIS fnc sceneGetObjects: Difference between revisions
Lou Montana (talk | contribs) m (Add Category:Broken_Functions)  | 
				m (template:command argument fix)  | 
				||
| Line 17: | Line 17: | ||
]</code>  | ]</code>  | ||
{{Important|  | {{Important|  | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |=   | Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |DESCRIPTION=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |=   | | [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |SYNTAX=  | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |=   | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |PARAMETER1=  | ||
|p2= radius: [[Number]] - (Optional, default 20) |=   | |p2= radius: [[Number]] - (Optional, default 20) |PARAMETER2=  | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) |=   | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) |PARAMETER3=  | ||
| [[Script_(Handle)|Script handle]] |=   | | [[Script_(Handle)|Script handle]] |RETURNVALUE=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
|x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |=   | |x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |EXAMPLE1=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |=   | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |SEEALSO=  | ||
}}  | }}  | ||
Revision as of 14:33, 7 April 2019
Description
- Description:
 - 
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ] - Execution:
 - call
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - [centre, radius, type] call BIS_fnc_sceneGetObjects
 - Parameters:
 - centre: Object or String - object or marker name - NOT a Position
 - radius: Number - (Optional, default 20)
 - type: String - (Optional, default "All") - objects type (see nearestObjects)
 - Return Value:
 - Script handle
 
Examples
- Example 1:
 [player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note