drop: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (locality) |
m (template:command argument fix) |
||
Line 17: | Line 17: | ||
The particles are single polygons with single textures that always face the player. | The particles are single polygons with single textures that always face the player. | ||
They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind. |= | They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''drop''' array |= | | '''drop''' array |SYNTAX= | ||
|p1= array: [[Array]] - format [[ParticleArray]]. |= | |p1= array: [[Array]] - format [[ParticleArray]]. |PARAMETER1= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 31: | Line 31: | ||
-3.5*([[cos]]([[direction]] xural)),0], [ [[random]] 0.1,[[random]] 0.1,[[random]] 0.5], 1, 0.005, 0.0042, | -3.5*([[cos]]([[direction]] xural)),0], [ [[random]] 0.1,[[random]] 0.1,[[random]] 0.5], 1, 0.005, 0.0042, | ||
0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], | 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], | ||
0.2, 0.2, "", "", xural]</code> |= | 0.2, 0.2, "", "", xural]</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |= | | [[ParticleArray]], [[setParticleCircle]], [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |SEEALSO= | ||
}} | }} |
Revision as of 14:38, 7 April 2019
Description
- Description:
- Creates a particle effect. This command is used to create smoke, fire and similar effects. The particles are single polygons with single textures that always face the player. They can be set to dynamically change their position, size, direction, can be set to different weights and more or less dependant on the wind.
- Groups:
- Uncategorised
Syntax
- Syntax:
- drop array
- Parameters:
- array: Array - format ParticleArray.
- Return Value:
- Nothing
Examples
- Example 1:
drop ["cl_basic", "", "Billboard", 1, 1, [-3.5*(sin(direction xural)), -3.5*(cos(direction xural)),0], [ random 0.1,random 0.1,random 0.5], 1, 0.005, 0.0042, 0.7, [0.3,3], [[0.5,0.5,0.5,0],[0.7,0.7,0.7,0.5],[0.9,0.9,0.9,0]], [0,1,0,1,0,1], 0.2, 0.2, "", "", xural]
Additional Information
- See also:
- ParticleArraysetParticleCirclesetParticleParamssetParticleRandomParticleTemplatessetParticleClassparticlesQualitysetParticleFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters