setUnitRecoilCoefficient: Difference between revisions

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| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. |= Description
| Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil. |DESCRIPTION=
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| unitName '''setUnitRecoilCoefficient''' coefficient |= Syntax
| unitName '''setUnitRecoilCoefficient''' coefficient |SYNTAX=


|p1= unitName: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=
|p2= coefficient: [[Number]] |= Parameter 2
|p2= coefficient: [[Number]] |PARAMETER2=


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code> |= Example 1
|x1= <code>[[player]] [[setUnitRecoilCoefficient]] 10</code> |EXAMPLE1=


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| [[unitRecoilCoefficient]] |= See also
| [[unitRecoilCoefficient]] |SEEALSO=


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Revision as of 14:48, 7 April 2019

Hover & click on the images for description

Description

Description:
Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
Groups:
Uncategorised

Syntax

Syntax:
unitName setUnitRecoilCoefficient coefficient
Parameters:
unitName: Object
coefficient: Number
Return Value:
Nothing

Examples

Example 1:
player setUnitRecoilCoefficient 10

Additional Information

See also:
unitRecoilCoefficient

Notes

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Only post proven facts here! Add Note

Notes

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Posted on March 28, 2015 - 11:50 (UTC)
Benargee
Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.