setWaypointVisible: Difference between revisions

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|  [[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[waypointSpeed]], [[setWPPos]] |SEEALSO=
|  [[waypointVisible]], [[showWaypoint]] |SEEALSO=


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 17:35, 21 August 2019

Hover & click on the images for description

Description

Description:
Sets the visibility of the waypoint.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointVisible visible
Parameters:
waypoint: Array - format Waypoint
visible: Boolean
Return Value:
Nothing

Examples

Example 1:
[grp, 2] setWaypointVisible false;
Example 2:
[group player, currentWaypoint (group player)] setWaypointVisible false;

Additional Information

See also:
waypointVisibleshowWaypoint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 23, 2015 - 08:22 (UTC)
Sixtyfour
This does not apply to Zeus/Curator view... so this command won't hide the Waypoint lines and icons from your view as a Zeus when units are in your EditableAddons list.