setEffectiveCommander: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3dev |= Game name |1.95|= Game version |arg= global |M...") |
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| [[Nothing]]|RETURNVALUE= | | [[Nothing]]|RETURNVALUE= | ||
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|x1 = <code>vehicle player [[setEffectiveCommander]] [[player]];</code> |EXAMPLE1= | |x1 = <code>[[vehicle]] [[player]] [[setEffectiveCommander]] [[player]];</code> |EXAMPLE1= | ||
Revision as of 19:09, 21 August 2019
Description
- Description:
- Sets effectiveCommander of the given vehicle. Effective commander is the person who commands the vehicle, i.e. gives commands to the driver. Every time a person gets in or out of a vehicle, effective commander eligibility is recalculated by the engine based on the current crew. Use this command to force desired effective commander. In multiplayer, execute globally.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setEffectiveCommander person
- Parameters:
- vehicle: Object
- person: Object
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setEffectiveCommander player;
Additional Information
- See also:
- effectiveCommandercommander
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.95]][[ Category: arma3dev: New Scripting Commands | SETEFFECTIVECOMMANDER]][[ Category: arma3dev: Scripting Commands | SETEFFECTIVECOMMANDER]]
Notes
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