BIS fnc dynamicText: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
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| arma2oa | | | arma2oa |Game name= | ||
|1.00|= Game version | |1.00|= Game version |
Revision as of 21:12, 30 August 2019
Description
- Description:
- Shows dynamic opening credits or any type of text.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- [text, x, y, duration, fadeInTime, deltaY, rscLayer] spawn BIS_fnc_dynamicText
- Parameters:
- text: String - text to display
- x: Number - (Optional, default -1) X coordinates
- y: Number - (Optional, default -1) Y coordinates)
- duration: Number - (Optional, default 4) display duration
- fadeInTime: Number - (Optional, default 1) fade-in time
- deltaY: Number - (Optional, default 0) Y position delta:
- = 0: Text will not move
- > 0: Text will move down
- < 0: Text will move up
- rscLayer: Number - (Optional, default) resource layer
- Return Value:
- Nothing
Examples
- Example 1:
["<t color='#ff0000' size = '.8'>Warning!<br />Stop doing what you are doing</t>",-1,-1,4,1,0,789] spawn BIS_fnc_dynamicText;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note