BIS fnc wpSlingLoadAttach: Difference between revisions
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|x1= <code><nowiki>[</nowiki>[[player]], dude, 50, 10, {[[hintC]] "You lost the cargo!"}, 1000] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> |= | |x1= <code><nowiki>[</nowiki>[[player]], dude, 50, 10, {[[hintC]] "You lost the cargo!"}, 1000] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> |Example1= | ||
|x2= <code><nowiki>[</nowiki>[[player]], dude, 0, [[true]]] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> | |x2= <code><nowiki>[</nowiki>[[player]], dude, 0, [[true]]] [[spawn]] BIS_fnc_wpSlingLoadAttach;</code> |
Revision as of 01:15, 3 September 2019
Description
- Description:
- ATTACH SLINGLOAD custom waypoint. Load an object to rope.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- arguments: [posLimit,failCode,weight]
- Parameters:
- posLimit: Number or Boolean - Time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1).
- failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
- weight: Number - cargo weight (default: model weight)
- Return Value:
- Nothing
Examples
- Example 1:
[player, dude, 50, 10, {hintC "You lost the cargo!"}, 1000] spawn BIS_fnc_wpSlingLoadAttach;
- Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach;
Attach the cargo immediately
Additional Information
- See also:
- See also needed
Notes
-
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