BIS fnc wpSlingLoadAttach: Difference between revisions

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m (Text replacement - "|= |x2=" to "|Example1= |x2=")
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|p1= posLimit: [[Number]] or [[Boolean]] - Time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1). |=
|p1= posLimit: [[Number]] or [[Boolean]] - Time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1). |=


|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) |=
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) |Parameter2=


|p3= weight: [[Number]] - cargo weight (default: model weight) |=
|p3= weight: [[Number]] - cargo weight (default: model weight) |=

Revision as of 01:22, 3 September 2019

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Description

Description:
ATTACH SLINGLOAD custom waypoint. Load an object to rope.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [posLimit,failCode,weight]
Parameters:
posLimit: Number or Boolean - Time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1).
failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
weight: Number - cargo weight (default: model weight)
Return Value:
Nothing

Examples

Example 1:
[player, dude, 50, 10, {hintC "You lost the cargo!"}, 1000] spawn BIS_fnc_wpSlingLoadAttach;
Example 2:
[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; Attach the cargo immediately

Additional Information

See also:
See also needed

Notes

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Notes

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