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Killzone Kid (talk | contribs) (string in string) |
Killzone Kid (talk | contribs) (strin gin string) |
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| Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string. | | Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string. | ||
{{Informative | [[String]] comparison case-sensitive (see Examples 2, 5).}} | {{Informative | [[String]] comparison is case-sensitive (see Examples 2, 5).}} | ||
{{Feature arma3 | Since {{arma3}} you can test for arrays within arrays.}} |DESCRIPTION= | {{Feature arma3 | Since {{arma3}} you can test for arrays within arrays.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 17:23, 4 September 2019
Description
- Description:
- Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string.
- Groups:
- Uncategorised
Syntax 1
- Syntax:
- value in array
- Parameters:
- value: Anything - any value (Arma 2 cannot match Array)
- array: Array - array of values
- Return Value:
- Boolean
Syntax 2
- Syntax:
- unit in vehicle
- Parameters:
- unit: Object - person
- vehicle: Object - transport
- Return Value:
- Boolean
Syntax 3
- Syntax:
- position in location (Since Arma 3)
- Parameters:
- position: Array - format Position2D or Position3D
- location: Location
- Return Value:
- Boolean
Syntax 4
- Syntax:
- needle in haystack (Since Arma 3 v1.95.146032)
- Parameters:
- needle: String - string to search for
- haystack: String - string to search in
- Return Value:
- Boolean
Examples
- Example 1:
1 in [0, 1, 2]; // true
- Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true _x count _myArray > 0; // true, less performant but valid before findIf
- Example 3:
- Arma 3:
[1,2,3] in [[1,2,3], [4,5,6]]; // true
- Example 4:
_isInCar = player in car;
- Example 5:
_isInside = [1000,2000,0] in myLocation;
- Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false
Additional Information
- See also:
- inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 27, 2017 - 11:33 (UTC)
- SilentSpike
-
The Object syntax of in might not behave as you would expect (e.g. it would always return true) when both parameters are the same object . It serves as a quick method of checking if a unit is mounted:
private _onFoot = _unit in _unit;
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Arma 3: New Scripting Commands List
- Command Group: Locations