preloadCamera: Difference between revisions

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Should be used before any abrupt camera change/cut.
Should be used before any abrupt camera change/cut.


Returns true once all data is ready. |DESCRIPTION=
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. |DESCRIPTION=
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Revision as of 20:53, 23 September 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Uncategorised

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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