clearVehicleInit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Category:Scripting Commands ArmA2" to "Category:Scripting Commands Arma 2")
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
Line 39: Line 39:
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]]

Revision as of 01:44, 6 April 2020

-wrong parameter ("Arma") defined!-1.08
Hover & click on the images for description

Description

Description:
Clears the object's init.

Arma 3
For security reasons, the command was disabled in Arma 3.
Groups:
Uncategorised

Syntax

Syntax:
clearVehicleInit objectName
Parameters:
objectName: Object
Return Value:
Nothing

Examples

Example 1:
_tank1 setVehicleInit "hint 'hi all'"; processInitCommands; clearVehicleInit tank1

Additional Information

See also:
setVehicleInitprocessInitCommands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section