BIS fnc traceBullets: Difference between revisions
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|p1= unit: [[Object]] |PARAMETER1= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= number: [[Number]] - (Optional, default | |p2= number: [[Number]] - (Optional, default 20) maximum displayed trajectories |PARAMETER2= | ||
| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[player]]] [[spawn]] [[BIS_fnc_traceBullets]];</code> |EXAMPLE1= | ||
|x2= <code><nowiki | |x2= <code>[<nowiki/>[[player]], 50] [[spawn]] [[BIS_fnc_traceBullets]];</code> |EXAMPLE2= | ||
|x3= <code><nowiki | |x3= <code>[<nowiki/>[[player]], 0] [[spawn]] [[BIS_fnc_traceBullets]]; {{cc|remove bullet tracing}}</code> |EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:36, 25 April 2020
Description
- Description:
- Visualise unit's bullet trajectories. Can only be used on one shooter in a single instance.
If you want to change the unit, first setBIS_tracedShooter = nil
then execute the script again. - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, number] call BIS_fnc_traceBullets
- Parameters:
- unit: Object
- number: Number - (Optional, default 20) maximum displayed trajectories
- Return Value:
- Nothing
Examples
- Example 1:
[player] spawn BIS_fnc_traceBullets;
- Example 2:
[player, 50] spawn BIS_fnc_traceBullets;
- Example 3:
[player, 0] spawn BIS_fnc_traceBullets; // remove bullet tracing
Additional Information
- See also:
- drawLine3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note