BIS fnc clampVector: Difference between revisions
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[[vehicle]] [[player]] [[setVelocity]] _newVelocity;</code> |Example 1= | [[vehicle]] [[player]] [[setVelocity]] _newVelocity;</code> |Example 1= | ||
| [[BIS_fnc_clamp]] |See also= | | [[BIS_fnc_clamp]] [[vectorNormalized]] [[vectorMultiply]] |See also= | ||
}} | }} | ||
[[Category:Function Group: Math|{{uc:clampVector}}]] | [[Category:Function Group: Math|{{uc:clampVector}}]] |
Revision as of 17:37, 26 June 2020
Description
- Description:
- Clamps vector values between provided min/max boundaries.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vector, min, max] call BIS_fnc_clampVector
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Vector3D - the clamped vector
Examples
- Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;
Additional Information
- See also:
- BIS_fnc_clamp vectorNormalized vectorMultiply
Notes
-
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