configFile: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
m (Text replacement - "|Game name=" to "|Game name= |gr1= Config |GROUP1= ")
Line 3: Line 3:


| arma |Game name=
| arma |Game name=
|gr1= Config |GROUP1=


|1.00|Game version=
|1.00|Game version=

Revision as of 10:41, 18 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return root of config entries hierarchy.
See AllInOne Config for a full config extract as example.
Groups:
Config

Syntax

Syntax:
Config = configFile
Return Value:
Config

Examples

Example 1:
_isMyClassActive = isClass (configFile / "CfgPatches" / "MyClass");

Additional Information

See also:
configClassesconfigPropertiesmissionConfigFilecampaignConfigFileconfig/nameconfig >> nameconfigNamecountgetArraygetTextgetNumberinheritsFromisArrayisClassisNumberisTextselectconfigHierarchygetMissionConfigValueconfigSourceAddonList

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Jul 19, 2014 - 20:08
ffur2007slx2_5
(ArmA3 1.24) It is recommended to use configClasses instead of BIS_fnc_getCfgSubClasses and BIS_fnc_uniqueClasses on subclasses collection or conditional selection. _faces = "true" configClasses (configFile >> "Cfgfaces"); //same as: _faces = (configfile >> "CfgFaces") call BIS_fnc_getCfgSubClasses; //Extract all animals: animals = "((configName _x) isKindOf 'animal')" configClasses (configFile >> "CfgVehicles"); /*same as: aniamls = []; [(configFile >> "CfgVehicles"),{ if ((configName _this) isKindOf “animal”) then { animals set [ count animals, _this] } } ] call BIS_fnc_uniqueClasses;*/ Return nested subclasses, currently still BIS_fnc_returnChildren //Return all nested config classes.
[(configFile >> "CfgFaces"),1, true, true ] call BIS_fnc_returnChildren;

Bottom Section